On this page
  1. Recipient-based methods
  2. Code-based methods
  3. Participation and account-access methods

Recipient-based methods

Trades, gifts, mail, and player-ID top-ups direct an outcome to a named recipient. Verify spelling, server, platform, region, quantity, and in-game fees before the handover. These methods often avoid password sharing.

Code-based methods

A code is delivered first and redeemed separately through an official interface. Compatibility and unused status matter more than a screenshot of the code. Never expose a valid code publicly while seeking verification.

Participation and account-access methods

Coaching and self-play keep the customer involved. Account-play transfers control and adds credential, privacy, location, recovery, and publisher-policy risks. Choose the lowest-access method that meets the goal.

Sources and review note

This page is reviewed for clear risk language and beginner usefulness. Publisher rules can change; use primary rules for game-specific decisions.

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