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  1. Currency in practice
  2. Related risks

Currency in practice

A game may use gold earned through play, gems bought in an official store, or tokens tied to one mode. A transfer can use trade, auction, mail, or an official balance flow.

Related risks

Wrong server, reversal, suspicious transaction patterns, phishing, and publisher sanctions can apply. A visible transfer feature does not necessarily permit real-money exchange.

Sources and review note

This page is reviewed for clear risk language and beginner usefulness. Publisher rules can change; use primary rules for game-specific decisions.

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